By Karen Wynn Fonstad
Karen Wynn Fonstad, writer of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, attracts you into the lives and areas of the DRAGONLANCE Saga as by no means prior to.
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Additional resources for Atlas of the Dragonlance World (Dragonlance Books)
Player activity is shaped by the fourth element, the algorithm. This describes the software program that controls the graphics and sound. The algorithm further influences player behavior. Of the elements proposed by Wolf and Perron (2003), player activity is of great interest to researchers due to its association with learning. Recent research has attempted to establish the key attributes of computer games that are claimed to play a role in facilitating learning. These factors will be examined at a later stage of this discussion.
Feedback can take a variety of forms including scores, graphics, or audio effects. When a change in the game world occurs through a player action, the feedback generated provides the mechanism by which players learn about the game. For Prensky, feedback enables players to understand if they are winning or losing, and this supports learning as players continually strive to improve their level and mastery of the game. The conflict and opposition provided by many games are additional elements of game structure that stimulate and maintain engagement.
PiirainenMarsh and Tainio (2009) reported on the use of a console version of a roleplaying game in the Final Fantasy series that incorporates many features found in MMORPGs. In more recent studies, Suh, S. Kim, and N. Kim (2010) examined play in Nori School and Reinders and Wattana (2011) explored the use of a modified version of Runescape. 30 ● Computer Games and Language Learning Multi-User Virtual Environments (MUVEs) MUVEs provide access to persistent high quality 3D simulations of virtual worlds that can contain large numbers of users (Cooke-Plagwitz 2008).